Traum has to be one of the best projects I’ve had the chance to work on. It felt like everyone in the group shared the exact same vision—a vision that no one had really explored before with the side-scroller theme here at TGA.

Animating in 2D was such a blast. My upper secondary school degree focused heavily on 2D animation and art, so I was already familiar with the process going into the project. While I love 3D animation, it was refreshing to flex those 2D animation muscles again.

When animating the girl, I leaned heavily into techniques that fit the dark and eerie vibe we wanted to convey. You’ll probably notice the "still alive" effect and the low frames per second. These elements were intentional, helping to sell the sense of a harsh, unsettling world where even the simplest movements feel like a struggle.

I'm thrilled to have been a part of writing the narrative for this game! I usually write stories that are less dark and more lighthearted, but this project was a fun challenge. Brainstorming ideas with my team was a blast and crucial to creating the great story and setting we have. I'm grateful for everyone's joint efforts that made all this possible!

Idle

Run

Push

Pull

Jump

Fall

Death by shadow hands

Death by needles

Death by bear trap

Death by monster

Climb

Waking up

Receive gun

Programming

Alexander Emland

Frederik Bjerno

Liam Sjöholm

Gabriel Beloqui

Simon Henriksson

Level Design

Kristian Sistig

Nora Ekeblad



Graphics

Lovisa Österman

Emil Nilsson

John Almviken

Hedvig Karlsson



Animation

Soon-Ie Lagerberg Olausson

Agnes Bok