

Traum has to be one of the best projects I’ve had the chance to work on. It felt like everyone in the group shared the exact same vision—a vision that no one had really explored before with the side-scroller theme here at TGA.
Animating in 2D was such a blast. My upper secondary school degree focused heavily on 2D animation and art, so I was already familiar with the process going into the project. While I love 3D animation, it was refreshing to flex those 2D animation muscles again.
When animating the girl, I leaned heavily into techniques that fit the dark and eerie vibe we wanted to convey. You’ll probably notice the "still alive" effect and the low frames per second. These elements were intentional, helping to sell the sense of a harsh, unsettling world where even the simplest movements feel like a struggle.
I'm thrilled to have been a part of writing the narrative for this game! I usually write stories that are less dark and more lighthearted, but this project was a fun challenge. Brainstorming ideas with my team was a blast and crucial to creating the great story and setting we have. I'm grateful for everyone's joint efforts that made all this possible!
Idle
Run
Push
Pull
Jump
Fall
Death by shadow hands
Death by needles
Death by bear trap
Death by monster
Climb
Waking up
Receive gun

Programming
Alexander Emland
Frederik Bjerno
Liam Sjöholm
Gabriel Beloqui
Simon Henriksson
Level Design
Kristian Sistig
Nora Ekeblad
Graphics
Lovisa Österman
Emil Nilsson
John Almviken
Hedvig Karlsson
Animation
Soon-Ie Lagerberg Olausson
Agnes Bok