

This was the second game I worked on at TGA.
Altough the rigs and animations aren’t espically complicated, it was a whole lot of fun to get to wear a lot of different hats! I learned a lot about rigging during this project. And I enjoyed animating the goofy looking fishes. And its always fun to make cinematics!
Seaweed Rig
Spikefish Rig
Anglerfish Rig
Switch Rig
Attack
Death
Idle
Attack
Death
Idle
Swim
Idle
Rustle
Turn Switch
Our graphical artists where pretty swamped with work during this project. We still needed an ending to wrap up the game. So I pulled out my drawing tablet and went to work! time wise it was a lot more efficent to make a 2d cutscene. Sliding pictures is a lot faster than cranking out a fullfledged 3d animation. I’m happy with what I was able to acomplish in such a small time frame!

PROGRAMMING
David Ek
Jacob Torudd
Liam Sjöholm
Daniel Berg
William Sigurdsson
Level Design
Martin Trosell
Alexandra Winberg
Graphics
William Mårtensson
Agnes Hallin
Hedvig Karlsson
Arian Franzen
Animations
Lee Johansson
Agnes Bok