This was the second game I worked on at TGA.

Altough the rigs and animations aren’t espically complicated, it was a whole lot of fun to get to wear a lot of different hats! I learned a lot about rigging during this project. And I enjoyed animating the goofy looking fishes. And its always fun to make cinematics!

Seaweed Rig

Spikefish Rig

Anglerfish Rig

Switch Rig

Attack

Death

Idle

Attack

Death

Idle

Swim

Idle

Rustle

Turn Switch

Our graphical artists where pretty swamped with work during this project. We still needed an ending to wrap up the game. So I pulled out my drawing tablet and went to work! time wise it was a lot more efficent to make a 2d cutscene. Sliding pictures is a lot faster than cranking out a fullfledged 3d animation. I’m happy with what I was able to acomplish in such a small time frame!

PROGRAMMING

David Ek

Jacob Torudd

Liam Sjöholm

Daniel Berg

William Sigurdsson

Level Design

Martin Trosell

Alexandra Winberg

Graphics

William Mårtensson

Agnes Hallin

Hedvig Karlsson

Arian Franzen

Animations

Lee Johansson

Agnes Bok